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Old 04-22-2021, 12:03 PM   #5
David Johnston2
Join Date: Dec 2007
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by maximara View Post
I think it was to address the weird way Clerical Magic worked in Classic before Religion came out in 1994:

"A simple clerical advantage is to allow non-mage clerics to use spells of one (or a few) colleges as though they were mages. So, even in normal and low-mana areas, a cleric of (for instance) a healing-oriented power can cast Healing spells. Any cleric with magical abilities can also learn Recover ST. Appropriate cost is 10 points for one college, 12 for two, 15 for three. Spells of other colleges can be learned, and used as prerequisites, but not cast except in high-mana areas." Classic: Magic 2e p 95

Of course if you sit down with it you realize that this mechanic still had problems as it limited Clerics to spells that didn't require magery to learn (like Major Healing and Cure Disease) effectively crippling them.
Nothing in the quoted material suggests that the clerics would be limited to spells that didn't require magery to learn. Just the opposite when it says "as if they were mages"
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