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Old 04-13-2022, 07:26 AM   #23
Cheeseball
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Join Date: Apr 2022
Default Re: Ideas for a New long-term Campaign

Quote:
Originally Posted by Anaraxes View Post
I don't understand the personality - description or traits. "Outgoing", "optimistic", and "psychotic"? Also "fierce" and "rough". I have trouble combining those in my head into a coherent picture. Of course, I don't have to, since I'm not playing the character. But it does seem like most of those words could have at least a Quirk-level mental trait.

Are cinematic heroes of that level common in the setting? That is, it seems hard to be Overconfident at 686 points unless you're going to stumble into some peers or a team of street-level supers. "Your ego's writing checks your body can't cash" only applies if you can't, in fact, cash those checks.

Are the PC young and naive (+2 reaction territory from Overconfident), or are they also experienced SF operators (so in the -2 territory). Not that PCs are compelled to make reaction rolls, but it's a guide -- and the same question applies to the actual NPCs. Do the SEALs and Delta dislike her due to past experience with her - however successful she might have been?

How many points will the PCs be built on?
Hello,

actually I did not want to put a limit on the budget of the player characters. As long as they make sense, I've preferred to leave that decision up to the players. There will be those who make petty criminals, and those who make "superspies" in the style of Jason Bourne. What is really difficult for me is to conceptualize a character that can rival this one, because I don't think there are facilities or intensive training programs for criminals.
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