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Old 04-07-2010, 02:28 PM   #9
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Sword-flicking as a skill; help me work this one out

Quote:
Originally Posted by CraigR View Post
As opposed to killing them to minor inconvenience?
Hey, this is an RPG - for some NPCs and monsters, killing them really is only a minor inconvenience.

Less (or possibly more) humorously, "Killing them to death" and similar statements seem to be local jargon/slang for "overkilling". Running someone through kills them. Cutting his head off or cleaving him in twain kills him to death.

EDIT: May come from video games where the level bosses get killed once, get back up tougher, get killed again, get back up HUGER and tougher, and then get killed "to death" for a real final death (sometimes only two phases, sometimes four phases). Similarly in some video games "loosing a life" just results in a fancy graphic sequence and then you promptly respawn. It's more like loosing hitpoints, but the terminoligy used is "killing". So there's dying, and then there's dying to death, where you're really really dead this time, because you're out of quarters.
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