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Old 03-05-2015, 02:15 PM   #42
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Oracle
Alias: Barbara "Babs" Gordon, Batgirl
Team Affiliations: Bat-Family, Birds of Prey

Barbara Gordon, daughter of the police commissioner James Gordon, was always a prodigy with a genius IQ and photographic memory.

When Batman came on the scene, she became obsessed and funneled her energy and intellect into become a vigilante herself. She was agile and athletic (from gymnastics and ballet) and her father had taught her how to defend herself, so when she became the original Batgirl she did so on her own without permission from Batman or anybody else.

Soon, she was brought into the fold and trained by Batman himself.

Her career as Batgirl ended when the joker ambushed her in her home and shot her through the stomach, severing her spine. Newly paralyzed, she had to find another way to carry on the fight.

Now she uses her prodigious computer hacking skills to act as the eyes and ears of the superhuman community, warning them of danger and coordinating their efforts.

Additionally, she runs a super-team of her own to act as a sort of covert ops unit of the superhero community: the Birds of Prey.

Quote:
Name: Oracle AKA Barbara Gordon

Attributes [280]
ST 10
DX 15 [100]
IQ 17 [140]
HT 14 [40]

HP 10
Will 17
Per 17
FP 14

Basic Lift 20
Damage 1d-1/1d+1

Basic Speed 7.25
Basic Move 1 (Basic Move includes -6 from 'Reduced Basic Move')

Ground Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Japanese (Accented) [4].

Advantages [185]
Ally (Batgirl) (100% of starting points) (9 or less) [5]
Ally (Black Canary) (100% of starting points) (9 or less) [5]
Ally (Huntress) (100% of starting points) (9 or less) [5]
Ally (Lady Blackhawk) (75% of starting points) (9 or less) [3]
Ally (Nightwing) (125% of starting points) (6 or less) [5]
Appearance (Beautiful) [12]
Born to Be Wired (4) [20]
Combat Reflexes [15]
Fit [5]
Flexibility [5]
High Pain Threshold [10]
Oracle (Digital) [15]
Patrons (Batman) (9 or less) [10]
Photographic Memory [10]
Reputation (Brilliant Hacker/Leader/Attack Coordinator) (3) (7 or less; Small class) [1]
Striking ST ((Trained)) (1) [5]
Trained By A Master [30]
Wealth (Wealthy) [20]

Perks [4]
Better Gear (Computing/Electronics) [1]
Off-Hand Weapon Training (Smallsword) [1]
Style Familiarity (Escrima) [1]
Style Familiarity (Trained by Batman) [1]

Disadvantages [-130]
Dependent (Jim Gordon) (No more than 50%) (9 or less; Friend) [-5]
Enemy (The Calculator) (Equal in power to the PC) (9 or less) [-10]
Lame (Paraplegic) [-30]
Pacifism (Cannot Kill) [-15]
Reduced Basic Move (-6) (Affects Move) [-30]
Secret Identity (Possible Death) [-30]
Sense of Duty (Superhero Community) (Large Group) [-10]

Quirks [-2]
On again off again thing with Nightwing [-1]
Wears Reading Glasses [-1]

Skills [148]
Accounting IQ/H - IQ-2 15 [1]
Acrobatics DX/H - DX-1 14 [2]
Acting IQ/A - IQ-1 16 [1]
Administration IQ/A - IQ-1 16 [1]
Area Knowledge (Gotham) IQ/E - IQ+1 18 [2]
Blind Fighting Per/VH - Per-2 15 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 14 [1]
Body Control HT/VH - HT-2 12 [2]
Breath Control HT/H - HT+0 14 [4]
Climbing DX/A - DX+2 17 [1]
includes: +3 from 'Flexibility'
Computer Hacking/TL8 IQ/VH - IQ+5 22 [12]
includes: +4 from 'Born to Be Wired'
Computer Operation/TL8 IQ/E - IQ+5 22 [2]
includes: +4 from 'Born to Be Wired'
Computer Programming/TL8 IQ/H - IQ+4 21 [4]
includes: +4 from 'Born to Be Wired'
Criminology/TL8 IQ/A - IQ-1 16 [1]
Cryptography/TL8 IQ/H - IQ+2 19 [1]
includes: +4 from 'Born to Be Wired'
Current Affairs/TL8 (local region) IQ/E - IQ+1 18 [1]
Driving/TL8 (Automobile) DX/A - DX-1 14 [1]
Driving/TL8 (Motorcycle) DX/A - DX+0 15 [2]
Dual-Weapon Attack (Thrown Weapon (Shuriken)]) Tech/H - 14 [0]
Electronics Operation/TL8 (Communications) IQ/A - IQ-1 16 [1]
Electronics Operation/TL8 (Security) IQ/A - IQ-1 16 [1]
Electronics Operation/TL8 (Surveillance) IQ/A - IQ-1 16 [1]
Electronics Repair/TL8 (Computers) IQ/A - IQ+3 20 [1]
includes: +4 from 'Born to Be Wired'
Escape DX/H - DX+1 16 [1]
includes: +3 from 'Flexibility'
Expert Skill (Computer Security) IQ/H - IQ+3 20 [2]
includes: +4 from 'Born to Be Wired'
Fast-Draw (Shuriken) DX/E - DX-4 11 [2]
includes: +1 from 'Combat Reflexes', -6 from 'Lame (Paraplegic)'
Finance IQ/H - IQ-2 15 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 17 [1]
Holdout IQ/A - IQ-1 16 [1]
Interrogation IQ/A - IQ-1 16 [1]
Judo DX/H - DX-5 10 [8]
includes: -6 from 'Lame (Paraplegic)'
Karate DX/H - DX-5 10 [8]
includes: -6 from 'Lame (Paraplegic)'
Lockpicking/TL8 IQ/A - IQ+0 17 [2]
Main-Gauche DX/A - DX-6 9 [1]
includes: -6 from 'Lame (Paraplegic)'
Meditation Will/H - Will-2 15 [1]
Parachuting/TL8 DX/E - DX+0 15 [1]
Piloting/TL8 (High-Performance Airplane) DX/A - DX-1 14 [1]
Pressure Points (Human) IQ/H - IQ-1 16 [2]
Professional Skill (Librarian) IQ/A - IQ+0 17 [2]
Psychology (Human) IQ/H - IQ-2 15 [1]
Research/TL8 IQ/A - IQ+5 22 [20]
Savoir-Faire (Dojo) IQ/E - IQ+0 17 [1]
Shadowing IQ/A - IQ-1 16 [1]
Smallsword DX/A - DX-3 12 [12]
includes: -6 from 'Lame (Paraplegic)'
Stealth DX/A - DX+1 16 [4]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ+2 19 [12]
Targeted Attack (Shuriken Throw/Hand) Tech/H - 16 [3]
Thrown Weapon (Shuriken) DX/E - DX+3 18 [8]
Wheelchair Combat (Smallsword) Tech/H - 16 [5]

Stats [280] Ads [185] Disads [-130] Quirks [-2] Skills [148] = Total [485]
Note: The "Wheelchair Combat" technique buys off the penalty for Paraplegic.

Last edited by aesir23; 03-07-2015 at 02:51 PM.
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