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Old 04-24-2020, 07:05 PM   #9
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Cidri's Got Talent!

IQ 7
Flyer (1): This talent represents time spent using a Flight spell to maneuver in combat. By long use, either casting it yourself or having it cast on you, you no longer suffer the -2 penalty to adjDX when flying. It does not affect penalties for attacking flying characters.
This Talent also represents those born with wings, like Winged Horses, Gargoyles, and Dragons, who have been flying since youth and receive this Talent for free. If by some miracle a non-winged character gains wings during game play, they will suffer the -2 to Dex until they acquire this Talent.

IQ 8
Throw Spell (1): This Talent works like Thrown Weapons below, granting a +2DX bonus, but only for Thrown (T) Spells.

IQ 9
Adept (2): A person with this talent is attuned to magic. This talent allows the character to learn spells in a fraction of the time a normal character would learn them, though the cost in IQ remains the same... This Talent is not required to cast spells, but it helps.
Those without this talent may still learn and cast spells, but they cannot use a Grimoire or book to cast a spell, cast spells from scrolls unless the scroll specifically says so, or make magic items of any kind.

IQ 11
Combat Casting (1) [ADEPT]: Combat casting allows the character to cast spells while holding a weapon/shield in each hand. Though the character cannot attack while casting a spell, but could defend. Any metal items held by the character must be made of silver.
Without this Talent, the caster must have at least one empty hand and only his Staff in the other.
The Adept needs to have an IQ 4 points higher than required to learn the spell to use it with this Talent. Example: An Adept with IQ13 can cast IQ 9 spells using this talent.
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So you've got the tiger by the tail. Now what?
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