Thread: Turning Undead
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Old 11-21-2018, 09:05 PM   #26
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Turning Undead

Quote:
Originally Posted by warhorse11h View Post
Sorry to drag this out, but I think I've got it now.

PIETY IQ 8 (1)
A pious person will spend a certain amount of time each day praying. I am setting an arbitrary rate of one hour per day. At the end of an hour of prayer her rolls one time on 3D6 vs IQ. Success grants benefits below. Failure requires atonement. Additional hour of prayer, rolling once to raise your result one level, maximum improvement in one day one level. On following day, your prayer roll is -1 unless you spend an additional hour of atonement. Missing one or more daily prayers also gives you a -1 unless you spend an equal number of hours in atonement.

3 Any spells +2 to hit
4-5 Any spells +1 to hit
6-15 No effect hit or miss
16-17 Any Spells -1 to hit
18 Any Spells -2 to hit.
Note: GM can apply a bonus or penalty to this roll based upon players conduct in preceding game day.
IQ 9 Detect Good/Evil, Protection from Good/Evil, Turn Undead/Command Undead
IQ 10 Lesser Harm/Lesser Heal
IQ 13 Turn Undead II/Command Undead II *, Bless/Curse *, Harm/Heal *
IQ 14 Greater Harm/Greater Heal **, Exorcism **, Disrupt Undead **, Geas**
* Access to these spells requires Priest as well.
** Access to these spells requires Theologian as well.
Yeah, something like that.

But now I'm tempted to turn Piety into some kind of religious form of the Wizard's Staff spells but less powerful and applies to holy symbols. I dunno. My brain is starting to slack-off. I might start another thread for that sometime.
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Last edited by platimus; 11-21-2018 at 09:09 PM.
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