Quote:
Originally Posted by archypetro
I see what you mean, i probably should mention something like.. reduced damage, so say.. you can do 10hits in a round but damange is say, one point per hit? or thr/3 or something?
As mentioned by davidmoore combinations is indeed a good way to go. But i'm aiming here for like super-mystical martial arts grand masters(in the end form). Who can strike with lightning speed, multiple times. It doesn't necessarily have to be thr damage for each hit, the effect of super punching speed would rock, by itself.
Though combinations are a bit too mundane, if i say so. Basically something similar to say Agent Smith in 'The Matrix' when he is fighting neo in the subway and does that blurry super punching of doom.
IT's kinda like to create the effect of the 'mystical pinnacle of that style of martial art'
:)
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The way I'd do something like this is as follows:
Crushing Attack (Reduced Range (1/100) -50-60%, Rapid Fire (15) +100%)
I extrapolated the value of Reduced Range by following the progression of the table. I'm pretty sure it should be -60%, but I think that's a little higher than I would want it to be. Also keep in mind that the with the above build, damage is always halved (the target is always beyond 1/2D range), so make sure to buy enough d of damage to have the desired effect.
Kind of off topic, but does anyone know if there is a way to remove 1/2D from an Innate Attack?