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Old 05-27-2009, 10:00 AM   #19
Methariel's Avatar
Join Date: Jan 2005
Location: Freiburg i. Brsg., Germany
Default Re: [meta] Standardizing Tags

I agree upon it being useful to know at first sight what a thread is about (although they sometimes tend to deviate heavily here ;) ), so maybe the broad "resources" isn't so good an idea as I thought first.
But then you should be consistent and have tags for all different kinds of resources so that none is left out; I believe we all can cope with the number of it.

A broad "resources"-tag might have its uses if you want to discuss something that affected every resource equally, but the only example I have for this would be the spending of character points on resources or the general character point cost of them. But since this is something that is more concerned with game-mechanics than with the in-game effects of whatever resource, I think it should be labeled with the appropriate tag for game mechanics. (By the way, is there one?)

"In matters of grave importance, style, not sincerity, is the vital thing."
(Oscar Wilde, "The Importance of Being Earnest" , act 3)
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