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Old 05-13-2021, 06:59 AM   #6
maximara
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Default Re: Magery as an improvable advantage?

Quote:
Originally Posted by hal View Post
So, what precisely is it, that magery is - where you can "Improve" it through use? If it is simple knowledge - that doesn't belong in the "Advantage" aspect, but in the "Skill" aspect. If it is an inherent "raw power" - that doesn't much make sense because Magery isn't used to power spells - fatigue or energy reserves (Magic only) are used to power spells (when not using power stones that is or gaining extra energy via the spell "Lend Energy").
Two things here;

1) Having a skill as advantage is what happened with Languages, In Classic each language was a skill but in 4e it is an advantage. So instead of English-15 one has English (Native). Similarly Eidetic Memory can be learned as well as being inborn. (It is expressly stated this is the case)

2) Magery is a talent and GURPS has two types of talents inborn and learned. The issue with Magery is the (Functions as a Different Talent ±0%) enchantment/limitation so there are forms that are inborn and other learned such as via Fractional Magery.
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