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Old 05-09-2021, 04:21 PM   #18
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [MH] Inhuman Templates: Yōkai

Quote:
Originally Posted by Sorenant View Post
And a pretty mean one, I see!
I probably should have asked in my last reply, but I have a few questions regarding its construction: What's the "Affect Substantial, Selective" enhancement?
Let's them affect insubstantial targets regardless of what plane they are on at the time..


Quote:
Originally Posted by Sorenant View Post
Are Innate Attacks meant for Insubstantial targets by default in your campaign?
Just quirk of the Kitsune I built is all.

Quote:
Originally Posted by Sorenant View Post
Also, shouldn't Mobile 1 cost +40% instead of +50%?
Yeah, that's a mistake.

Quote:
Originally Posted by Sorenant View Post
Why multiple Acute (Senses) instead of Perception? To avoid affecting Per-based skills?
Yup.

Quote:
Originally Posted by Sorenant View Post
Interesting to see Parabolic Hearing in the meta-trait because I've been thinking about it a lot lately. I were never quite able to "get" the advantage. I looked up old thread but none has been very convincing. I've considered reducing its cost to [3] and allow one to double the bonus by taking Aim maneuver, like Telescopic Vision, but for now I'm just ignoring it as always. Do you have any houserule for it?
Naw, it's basically a bonus to Hearing and lets you phase out other sounds. Kromm wrote something on it but I can't seem to find it.

Quote:
Originally Posted by Sorenant View Post
Nice idea. I tend to only use Power based magic but if I ever decide to include others I might integrate it like this.
:-)
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