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Old 04-23-2021, 03:46 AM   #13
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Quote:
Originally Posted by hal View Post
GCA creator Armin deserves a LOT of Kudos for the work he had done with GURPS MAGIC and GCA. I remember thinking how neat it would be to re-arrange all of the prerequisites for spells by use of GCA such that, for example - Suspend Mana was a prerequisite for Drain Mana.

Ultimately? With over 800+ spells versus 400+ and prior to that less than 200 spells - things can get a wee bit different with each iteration of spell knowledge increase.
I agree that is a lot of work which makes GCS (I use a Mac so GCA is not useful without WINE) even more impressive. While GCS pulls from the official books (and a handful of unofficial ones such as Historical Folks) it like GURPS is fully customizable.

GCS gets somewhat regular updates with the last being April 12, 2021.
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