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Old 03-23-2021, 10:29 AM   #573
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Right now you are discussing the next course of action with your teammates in a secret meeting on Deck 5. They are suggesting the best route for taking over the ship is to first mind control a single officer (specifically head of navigation, who they hope pacifica can funnel to your location), and then use him to invite the team into the officer's quarters, where you can mind control the officer corp.

It has also been suggested that the time to sabotage the engine is now: Pacifica thinks that when the ship reaches the supply depot they will have more resources to use against you, including flour reserves, calling for help, and the possibility of extra personnel.

Are you for or against those two actions in the next few days?
Daymar is game for both of those actions to occur. It what was a long time ago that he identified the way to disable the engines, but I think it was just a Mechanic (Stardrive) roll to do so, right?

[386] 21-03-23 17:29:09 CET

Mechanic (Stardrive) to disable engines

3d6 <= 14
2 + 5 + 4 = 11 ... success

I've only got a few minutes now, I'll be back on this evening to deal with the other parts of the plan.
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