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Old 11-09-2020, 09:54 PM   #281
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Finding out which of 2,000 military personnel stole some drugs is a difficult task, and an active war moves it down the totem pole somewhat... though there was (and is) a reaction, its just not to immediately search 2000 lockers.
I'm mainly concerned that if they narrow things down to the section there might be greater scrutiny on my activities (i.e. if Botha gets a drug test, there might be an investigation into the supplements, etc.) On the other hand I think I might do it all the same given the "slip Botha a mickey" plot.

Quote:
Originally Posted by ericthered View Post
Make an IQ roll to see if you had that thought in advance and I'll let you do it. We're playing awesome action heroes here, and that's a cool idea.
OK. I'll make an IQ roll to take two pills (one to drug her so she's distracted, the other to drug her at a time of my choosing so attention could be drawn to her).
Quote:
[171] 20-11-10 05:38:55 CET
IQ
3d6 <= 14 : 4 + 5 + 1 = 10 ... success
Cool, onto holding it out along with the filler:
Quote:
[172] 20-11-10 05:48:34 CET
Holdout - 2
3d6 <= 15 : 6 + 1 + 4 = 11 ... success
Slipping it into Botha's drink:
Quote:
[173] 20-11-10 05:50:52 CET
Filch
3d6 <= 14 : 3 + 2 + 2 = 7 ... failure success
And stealth into (over to?) the door to the mess kitchen:
Quote:
[174] 20-11-10 05:52:38 CET
Stealth
3d6 <= 16 : 1 + 2 + 5 = 8 ... success
And the door's open? What to roll next? Cooking?
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