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Old 04-04-2020, 01:28 PM   #4
kirbwarrior's Avatar
Join Date: Jun 2010
Location: Dreamland
Default Re: Gameplay balance issues?; Talents in place of skills

Originally Posted by Donny Brook View Post
I have to admit, I was not able to understand what you are proposing.
Ah, my apologies. The new proposal is that you figure out skills costs as usual, then for every skill other than the most expensive, divide price by 4, effectively making every skill after the first cost 1 pt per level. This change makes skill costs line up close to Talents and would likely replace them (The side benefits could likely still be bought).

Instead of making IQ looks much better at five skills, it directly compares at 17 skills. And only once you have 37 skills is it better to increase all (non ST) attributes or get Omnitalent.
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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