Quote:
Originally Posted by shadowjack
I second this! :) And to add a little more:
"Alchemy", the GURPS skill, refers to the skill of mixing magical ingredients; in a no mana setting, there are no such things, so there's no such skill. Someone from a magical world who already has the skill will find it largely useless in a manaless world, because the physics are different!
"Alchemy", as a real historical practice, refers to the pre- or proto-scientific skill of mixing chemical ingredients and to a body of mystical lore -- which are the GURPS skills of Chemistry and Theology.
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Then you run into something like Le Comte de Saint-Germain (the brackets are the old 3e point totals):
IQ 13
Alchemy-13 [8]
Chemistry/TL5-14 [6]
Which given the way GURPS 3e leaned toward our Earth is No Mana makes next to no sense.
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