Quote:
Originally Posted by Icelander
What would be the cost difference if this affected both beneficial and detrimental elixirs, drugs, potions, etc.?
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Hmm, I'd treat those as two different traits, as I could see the disadvantageous one making sense all on its own as an almost mundane flaw, whereas the advantage is pretty much a magical power. The negative version shouldn't be worth
as many points, because someone who has both traits will almost always enjoy a net benefit (mostly because adventurers can engineer things so that they are using beneficial stuff far more often than they are exposed to detrimental stuff). I think looking at Affliction and noting that the advantage-to-disadvantage cost ratio is 10:1 would be fairest: ×2 duration for -2 points, ×3 duration for -4 points, ×4 duration for -6 points, and so on.