Quote:
Originally Posted by Edges
Have you seen Technique Mastery on page 52 of Martial Arts?
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And in a more general form on p. 17 of GURPS Power-Ups 2: Perks.
Basically, it lets you raise techniques that are capped at full skill or attribute to skill/attribute+4. Techniques which can already be raised above that get an extra +2 (e.g., Arm Lock could be raised to Judo+6 instead of Judo+4).
The exception is techniques which cannot be raised to at least full skill -- such as "cannot exceed Karate-3" or "cannot exceed Boxing Parry" -- because there is potential for abuse with those.