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Old 06-26-2021, 05:44 AM   #29
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Defend and changing options

Quote:
Originally Posted by Peter von Kleinsmid View Post
This could be a whole huge interesting topic, or several topics, about modelling large-scale battles, or about how to think about time spent in TFT combats, or how to resolve people attempting to delay combat with conversation, or about defensive fighting styles (such as the recent Hexagram article about that).

I'm not sure how or if you connect it to the topic of this thread?
I like an interpretation of the Defend declaration rule to be reasonable, both for a melee with a couple of lethal gladiators dead set on killing their opponents before they get killed themselves, and in a larger situation where people mostly fight to stay alive and live to see another day.

If you have to declare the Defend beforehand, risking that it goes to waste or just having the indirect effect of your attacker attacking someone else. You also get the bonus of Defending being declared by both sides, and in large-scale battles that would model why they take so long. Individuals, especially non-heroic ones might value survival over efficiency. An option that doesn't really come into it if you only defend when you are attacked. With the latter interpretation you will never have two persons defending at each other.
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