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Old 06-19-2021, 11:01 AM   #22
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Exotic weapons requiring Thrown Weapons skill

Unfortunately, you can hardly fight with any weapon effectively in a 1m wide tunnel. Almost all weapons use a combination of swings, jabs, and a kick or two from the wielder. Heck, even a shield is hard to use in such cramped quarters.

One could set up a general rule about negative DX adjustments based on the room available. This would also come into effect when fighting in a shield line or just in open spaces with your friends or enemies nearby.

Now we only have one distinction, HtH weapons and not HtH weapons. And possible jabs. But nothing in between.

It quickly gets complicated though. And how much of a DX adjustment should it be for a Roman Gladius user that jabs someones instead of slashes, because he is in a shield wall and don't have the room for a slash? Not saying that slashes were better, but it is one less option because of the limited space.

Or should we just do it by GM fiat. Pike Ax, inside the barroom? That is a -2DX, next time it might be a -3 or no minus at all. All barrooms are a little different, some have pillars, a low ceiling and lots of civilians, others have not, live with it... :-)

Just remember to warn your players that circumstances will affect your bolas and your Great Sword swing (the great sword taking up a lot of more room than a bola for sure, as one example).
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