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Old 03-24-2023, 02:10 PM   #10
Mark Skarr
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Join Date: Feb 2005
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Default Re: Battletech to Gurps

Quote:
Originally Posted by David Johnston2 View Post
I used the Battletech wargame pretty straight except with GURPS skill rolls, reversing the sign on dice modifiers and increasing them by half again.
Honestly, you don't need to change the value of the modifiers. I tried both ways and found that just reversing the sign on the modifiers was sufficient. Not changing the modifiers allows for characters to pull stuff off from the fiction.

I do Pilot damage as 2d pi from impacts, and 2d burn from heat-based injuries.

If necessary I do 1 BattleTech point of damage as 100 points of character-scale damage. Works pretty well. In general, getting hit by 'Mech-scale weapon is a "that looks bad--you should return to character generation" moment.

But, the basic answer is "GURPS for characters and BattleTech for 'Mech combat."
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