Quote:
Originally Posted by JulianLW
What kind of bonus to a self-control roll to not attack a friend would a Berserker get for having a Sense of Duty to that person?
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Per RAW, I'd say nothing.
History and legend is full of examples of people who injured or killed loved ones or allies while in a berserk state (e.g., Hercules killing his family).
If the GM is feeling merciful, you
might get bonuses for Sense of Duty or similar social or mental traits.
It's not canon, but successful rolls vs. Animal Handling (for Berserk animals) or Diplomacy or Psychology (for Berserk sapients) might give a bonus. Additionally, fatigue will gradually bring you out of a berserk state. You might get a +1 to recover if you are below 50% basic FP, and +2 if you are below 25% FP. Finally, pain or similar affliction - as long as it is inflicted after you berserk - might also help you "snap out of it," giving a bonus self-control rolls equal to the usual penalty to IQ or Will.