Quote:
Originally Posted by Skipper2921
From the 2018 version of Wizard, page 23 Combining Wizard with Melee
Hand-to-Hand Combat: HTH combat is permitted, exactly as in Melee.
A wizard involved in HTH must drop his staff. He may cast spells, but only
on himself or his foe in HTH, and is at a -4 DX for that. He may draw and
use a dagger like any Melee fighter, but at -4 DX. Note: The Shock Shield
spell is intended for HTH combat; it has no use if Wizard is played without
the Melee rules.
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That rule is also in the classic edition of Wizard. But the 'classic edition' of Advanced Melee says:
c. attempt to cast a spell. A wizard casting a spell
while involved in HTH combat is at a -6 DX,
because he is undergoing a severe distraction.
This is just one of many inconsistencies among the various versions and editions of TFT rules (including some between the different books in the legacy edition!). A couple of these have seen official clarifications but most are left to us to sort out through table rulings. I'll stick with the -6 version because I've remembered it too long to forget.