Thread: New Monsters
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Old 07-05-2018, 10:10 PM   #9
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: New Monsters

Permission is given to Steve Jackson to use this in exchange for acknowledging my work.

I really hope the new TFT has some boar counters. A boar hunt is a traditional noble pastime, and nicely dangerous.


Boars and Hell Hogs in TFT
(C) 2018 By Richard Smith version 1.0.1


General:

Boars are dangerous creatures who have killed many a hunter. Entelodonts are prehistoric pig like creatures (sometimes called Hell Hogs or Terminator Pigs). Tho they resemble hogs, and share their omnivorous diet, Entelodont's are more closely related to whales or hippos than pigs. Boars have curved tusks which they can attack with, Entelodonts do not have these tusks (tho they do have canines and incisors suitable for rippling flesh).
Entelodont's bodies look very much like huge pigs, but their face is more dog like. They have stubby projecting bones under the skin at the back of the jaw to anchor strong muscles.


Shoulder Rush:
Boars and Entelodonts are fast low creatures which will ram their prey to knock it off it's feet. This is a charge attack (they must run 3 hexes towards the target), and they must make a 3vsDX roll to hit. If they fail, their attacked missed. If they succeed, both figures make a 4vsST contest. If the figures succeed on this 4vsST, keep track of by how much each made it.

– If the boar fails its ST roll, the attack fails and the target is not knocked off his or her feet.

– If the Boar made its ST roll, and the target fails, the target is knocked back a hex and falls prone. They lose their action for this turn, if they have not already acted.

– If the both sides succeed, look at by how much each succeeded by. If the target succeeds by more than the boar, then the target keeps its feet. But if the boar succeeds by more than the target, then the target must make a 4vsDX or fall. If the target falls, they have NOT lost their action this turn.


Trampling:
Boars and Entelodonts will trample figures on the ground. They will move onto the figure on the ground. (They will NOT go into HTH, unless the figure on the ground grabs them.) If the figure does not grab them, then they will attack needing a 3vsDX to hit at its normal DX. If the figure on the ground has a higher adj DX they may stand up in an adjacent hex, go into HTH, cast a spell, etc.
As per normal trampling rules this is a free attack. It may also gore with its tusk as well as trampling.

The damage of the trample is based on the size of the trampling figure:
– 1 hex: 1d–1 damage.
– 2 hex: 1d+1 damage.
– 3 hex: 2 dice damage.
– 4 hex: 2d+2 damage.


HTH Combat:
Boars and Entelodonts will bite in HTH. Normal rules apply.

(... to be continued.)

Last edited by Rick_Smith; 07-06-2018 at 01:19 AM.
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