I just got it from a literal reading of the text.
Quote:
Originally Posted by ITL 138
However, there are limitations. A single illusion cannot split in two – this is why an illusory fighter cannot use a thrown or missile weapon. Thus, an illusion of an explosive gem or Grenade would not be possible, though an illusion spear, thrown by a real person, would be possible.
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I never even considered a one-hex exception. Instead, I just applied what I thought the words explicitly said.
I always thought there were some dubious consequences. An illusion of a fire would surely have disconnected parts, because thats how fires are. In that case, your one-hex limitation has something going for it.
I thought we had discussed this somewhere on the forum, but it's hard to search for, since the forum software ignores "HTH".
Here's a post by Axly discussing what happens when an illusion drops his weapon. I'd say it agrees with my interpretation, but I think that I read his post when trying to come up with my own rule clarification, so the agreement goes the other way round.
A somewhat more relevant
post by Nils Lindeberg, which is about initiating HTH.
Quote:
Initiative: 5+1 vs 6, reroll tie for 1+1 vs 1 Party wins and decide to go last.
U sacrifice himself a little and initiate HTH with F, the illusion, by moving on top of him. A 2 for defense means the illusion drops his shield and weapon, both disappear promptly. (Very suspicious!)
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Note that Nils just says the weapon and shield disappear, but still requires someone to succeed at the 3/IQ Disbelieve roll, unlike what Axly suggests.
(All that said, of course I agree with Lars. Illusion is one of the many, many ways that the details are left to the GM to fill in as he sees fit.)