Re: Gates, Gate keys, and Gate locks
Certainly Gates are an interesting facet of TFT and the World of Cidri. But before we get too excited by the concept, do we really want a game where we take this to its logical conclusion?
Economics dictated by Gate availability and control.
Transportation controlled by Gates.
Warfare heavily dependent on Gate logistics.
Is that the sort of world we want? I don't mind playing around with the concept, but I don't want to be dictated to by it.
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