Re: Rules Lawyers: The Most Important Rules in all GURPS
At our table we have a 1 argument rule. If a player thinks that something is not correct, they are free to bring it up, it is then discussed if necessary and then the GM makes a ruling. This ruling is final, at least for that session. If there is still a problem then the player and GM can discuss it outside of game time for the next session.
Now, I have the huge advantage that my group is very reasonable so such arguments don't come up very often and are solved amicably. I've played in groups that weren't and I didn't like it very much. Not everyone has this option and I feel quite a bit of empathy to those that don't.
- Shane
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