Quote:
Originally Posted by Gnomasz
I'm also somewhat concerned with how much a character can run in a turn in GURPS, but in defense of AoA: - You can only run forward, which severely limits your ability to make a runaround attack…
- …which is still just -2 to defenses. The attacked character is only unable to react if they used AoA themselves…
- …and if they wanted to shoot at the charging opponent, they just should've done it the previous turn. If they didn't, it doesn't imply inaction, just being slower.
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PS I'm also assuming you meant Move or Move and Attack with the six yard example, because for AoA, Move 11 would be quite heroic already!