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Old 11-19-2019, 02:59 PM   #49
Gnomasz
 
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Join Date: Aug 2009
Location: Poland
Default Re: What are some GURPS rules you didn't know or understand for a long time?

Quote:
Originally Posted by Boge View Post
We don't use Committed Attack or most other options outside of basic.

I talked to him about the 1/2 move on AOA. I don't think he likes it because he hates the way turn by turn combat works. He feels it doesn't make sense that it's like time stops for one player and the other can just run 6 yards while he's stuck in place watching and unable to react to that other characters action.
I'm also somewhat concerned with how much a character can run in a turn in GURPS, but in defense of AoA:
  • You can only run forward, which severely limits your ability to make a runaround attack…
  • …which is still just -2 to defenses. The attacked character is only unable to react if they used AoA themselves…
  • …and if they wanted to shoot at the charging opponent, they just should've done it the previous turn. If they didn't, it doesn't imply inaction, just being slower.
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