Quote:
Originally Posted by tbone
I can understand the feeling, but I wonder what this GM thinks the alternative should be.
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Some wargames and tactical boardgames use a "phase system" that breaks movement – and sometimes other actions – into smaller chunks that occur simultaneously. So (to coin a silly example), there might be 10 phases in which someone with Move 5 moves a yard on 2, 4, 6, 8, and 10, someone with Move 7 moves a yard on 2, 4, 5, 6, 8, 9, and 10, and so on, and on any phase when either moves, they can declare their attack or whatever, with Basic Speed, DX, a dice-off, or whatever deciding who attacks first if they both do.
That's a very slow way to run combat, really only justifiable in games that are all about combat (and little else). There are RPGs that use it, but it always feels wargame-ish. Still, some people like it.