Quote:
Originally Posted by Boge
I don't think he likes it because he hates the way turn by turn combat works. He feels it doesn't make sense that it's like time stops for one player and the other can just run 6 yards while he's stuck in place watching and unable to react to that other characters action.
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I can understand the feeling, but I wonder what this GM thinks the alternative should be. What RPG doesn't use some sort of turns?
Actually, I'm not sure how valid the complaint even is in
GURPS. When Fighter B starts that 6-yard run, Fighter A
isn't stuck in place without reacting, if Fighter A is ready for action, i.e., is taking Wait. If Fighter A isn't taking Wait, then she will indeed be stuck in place - because she's by definition busy doing something else.
Or maybe I'm missing something?