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Old 11-18-2019, 11:15 AM   #44
Fred Brackin
 
Join Date: Aug 2007
Default Re: What are some GURPS rules you didn't know or understand for a long time?

Quote:
Originally Posted by bocephus View Post
I think I have one (though Im honestly not sure because of the oddity in wording).

Missile spells: 1/2D 40, Max 80

I have always interpreted this as the full effective range of the spell is 80... but between 40 and 80 its only half damage because it loses some effectiveness at that distance from the caster.

I have been using it that way for years but to be honest I have never been completely sure that's a correct interpretation.
That's the way I've always done it and I can think of no other way to interpret it. Of course, I've never had anyone throw a Missile Spell beyond 1/2D. It's hard enough to hit at that distance.
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Fred Brackin
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