View Single Post
Old 08-28-2015, 02:39 PM   #28
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: How to tell players what they can do?

Quote:
Originally Posted by Gnomasz View Post
I've had one bad experience with that while trying to assemble a group out of my non-gaming friends. After figuring out who wants to play what I've focused on making characters for everyone, essentially talking only with one person at a time.
Well, it's true that I usually do this with groups who include a number of experienced gamers. But also, I'm not trying to get a complete character sheet for everyone. I just want to get quick sketches. Establish basic stats for everyone; decide what role everyone is going to play; maybe figure out Wealth and Status. But the load-bearing point is having everyone talk concepts in front of everyone else, so that we have concepts that (a) don't step on each other, (b) cover the range of options needed for a working team, and (c) have some reason to be in the same place pursuing the same goal.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote