Quote:
Originally Posted by Varyon
. Of course, unless you already know your players would enjoy such a diversion, it's best to talk to them before putting something like this into play - it would be rather annoying to spend time developing such an economic system only to have the PC's completely bypass it, and arguably worse if you force your players to slog through a system they hate.
|
That's what I meant when I wrote that I, the GM, wouldn't railroad the group into this. I will consider what my players prefer.
Sure, the PCs can't choose what money is in their world; but I, the GM, can. And our real world evolution of what money is seems a good indication of what my players will prefer.