Re: Enforced Pacifism
If it's externally imposed by something like a curse, I wouldn't consider self-control rolls applicable and wouldn't allow them. The point of "enforced" is precisely that it's not SELF-control.
And apart from definitional issues, I think what you propose is game mechanically unbalanced. Part of the cost calculus for traits that have self-control rolls is that the GM is allowed to deny you experience if you make unnecessary or too many of them, for bad roleplaying; but violating an externally imposed restriction cannot be considered bad roleplaying, and experience penalties would not be justifiable—which removes the major incentive to roleplaying the trait.
I would just call it a curse and not try to make it work exactly like Pacifism.
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Bill Stoddard
I don't think we're in Oz any more.
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