Quote:
Originally Posted by hcobb
As noted under the spells thread, here are some enchantments that are way too effective without cost, but too fatiguing for heroes if they cost every turn.
- Blur
- Detect Magic
- Shock Shield
- Speed Movement
- Silent Movement
- Flight
- Stone Flesh
- Fresh Air
- Rings of Control
- Serpent Torc
- Iron Flesh
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I assume your suggestion is "pay once to activate, and then again every 12 turns?" much like Illusions, etc.