Re: [Basic] Advantage of the Week: Rank (and Courtesy Rank)
Most of my experience using Rank in a game has been in fantasy setting where I didn't have to worry about the details in different services of the real world, and in that case, on balance I like it. If I make a 100pt mercenary leader with a squad of men, paying 5 points makes more sense than buying them as an Ally Group with a certain frequency of appearance and forcing them all to use the same template. Likewise 10pt for a 150pt merc boss who has a platoon, or 15pt if he has a company - and that's as high as I've gone with it.
In fact, I subdivided, seems like a straightforward implementation of the Potential Advantage rule. In my blood company campaign, I had R½ Cpl, R1 Sgt, R1½MSgt, R2 JLt, R2½ SLt, R3 Capt. The company had specialists to whom I didn't give Courtesy Rank, didn't think of it, just placed 'em in their own unit attached to HQ and gave 'em Social Regard for being scary wizards.
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