Quote:
Originally Posted by Fred Brackin
For lightsaber combat you start with force sword style from Martial Arts. Then you add in Weapon Master:Force Sword and along with Danger Sense you can then buy Precognitive Parry.
After that you start in with Powers. Yo cn amke the Jedi faster all the time w/more Basic Speed or jsut Basic Move if its a little more ground speed you want.
Jumping can be done with Super Jump or it could just be the Jedi moving himself with his Telekinesis. A lot of later movie/Clone Wars jedi stunts could be just TK.
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Thank you very much, great advice! That should easily cover all force aspects without having to invent the wheel anew.
Are there resources of Star Wars races and monsters? As a family father I sadly lack time to convert them all by myself.
Does GURPS Space cover Star Wars space combat? I won't emphasize on space combat but just in case I want to be prepared. Or should I rather handwave it?