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Old 04-15-2018, 09:37 AM   #29
Michael Thayne
 
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Join Date: May 2010
Default Re: [Spaceships] Missile shield vs. ramming: two questions

Quote:
Originally Posted by weby View Post
First: Gurps HP rules are broken for large structures/vehicles. They are much harder to destroy than the cube root gives.

And related: In spaceships the beam weapon damage scales with cube root too to keep the damage scaling same as HP, but missiles and ramming do not.

The simple solution to that is: Use square root for both damage and object hitpoints. Square root is closer to real effect. This will both make beam weapons more effective against smaller targets and make larger targets tougher.

The damage square root is proposed in "The Square Root of Destruction" pyramid 3-34 page 9.
I'll think about this. One wrinkle: right now, kinetic damage for missiles and shells is weirdly based on cube root of mass, so if you did this really consistently you'd want to redo the "Conventional Warhead Damage Table" from Spaceships p. 68. Which isn't an argument against it, it might just take some extra work.
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