View Single Post
Old 04-15-2018, 06:00 AM   #22
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] Missile shield vs. ramming: two questions

Quote:
Originally Posted by Michael Thayne View Post
As for the big gun, that can be overwhelmed by sheer numbers.
You asked two questions. I'm sorry that I was not more clear about which one I was answering where.

"Why build big ships?" you asked, and listed some points about armour ratings and beam weapon damage. You didn't mention range, but it can be significant. Big ships carry big objective mirrors and can therefore focus a weapon at ranges where a smaller ship cannot effectively return fire. In GURPS Spaceships that effect makes a tactical difference up to a 100 GJ UV laser or X-ray laser, for which you need an SM +12 ship with a spinal mount or SM +15 with a major battery. That's another reason to build ships larger than SM +9.

You also asked about defending such large ships against missiles and ramming. Though holding the launching ships beyond X range with the Big Gun is a start on that, you're right that the Big Gun can be swarmed. So I suggest a point defence with high rate of fire, and the use of the "Missile Shield" setting switch. Details remain to be worked out: perhaps a weapon system split into three SM +11 systems: one SM+11 tertiary battery of thirty VRF improved lasers (improved UV lasers at TL 11) for dealing 3D damage to each of 6,000 unarmoured warheads/turn out to S/L range, one SM +11 secondary battery of 10 RF UV lasers (improved at TL 11) dealing 2D×5 (2) to each of 100 (200 at TL 11) SM +4 or smaller fighters or KKVs per turn, out to L range, and a medium battery of three RF UV or x-ray lasers doing 6D×5 (2 or 5) to each of three cheeky pests per turn that have armour on them, out to range L, and useful fire against light targets trying to close from beyond-X to L. It's not immune to everything, but any swarm of warheads or KKVs launched from beyond the range of its Big Gun is going to have to run a hell of gauntlet, especially if you keep down to limited superscience in drive performance.

If attackers build KKV with massive plugs of hardened armour on their front sections, deploy large ships in pairs, or with escorts, that can pour rapid fire at the sides of closing KKVs.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.

Last edited by Agemegos; 04-15-2018 at 06:05 AM.
Agemegos is offline   Reply With Quote