View Single Post
Old 01-11-2017, 03:18 PM   #12
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: KYOS - getting rid of thrust and swing damage

SW = TH x 1.5 was part of the GULLIVER house rules in the 1990s and oughties, as was making damage double as ST doubles (currently it increases faster than ST, and swung damage is about twice thrust at the ST scores of most adventurers).

Quote:
Originally Posted by Tomsdad View Post
For me the biggest system benefit the Sw/Th distinction gives is that it helps distinguish different ways of using weapons that could be both swung and thrust.

However that could be replaced by simply recognising the difference in what ever unified system that replaced it.
One option would be to give each attack mode of a weapon a name and a damage or ST modifier: swing, thrust, pommel strike, back spike, rip, ... Another is to just say that swings increase your effective ST by 50% (for example).
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote