SW = TH x 1.5 was part of the GULLIVER house rules in the 1990s and oughties, as was making damage double as ST doubles (currently it increases faster than ST, and swung damage is about twice thrust at the ST scores of most adventurers).
Quote:
Originally Posted by Tomsdad
For me the biggest system benefit the Sw/Th distinction gives is that it helps distinguish different ways of using weapons that could be both swung and thrust.
However that could be replaced by simply recognising the difference in what ever unified system that replaced it.
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One option would be to give each attack mode of a weapon a name and a damage or ST modifier: swing, thrust, pommel strike, back spike, rip, ... Another is to just say that swings increase your effective ST by 50% (for example).