Re: Puzzles, Riddles, and other Non-Combat Challenges
Puzzles and such can be really fun and can make an adventure especially memorable. And they can totally suck the life out of a session. So, it really depends on the group of players. One problem can be that some puzzles ought to able to be solved by a given character, but the player of that character can't figure it out. GMs need to have ample clues that can be found by multiple paths so that a failed roll or two doesn't arrest progress. This is sort of the Gumshoe system model. Physical puzzles like a Rubik's cube are probably best avoided unless you know your players both really like this sort of challenge and are guaranteed to solve it.
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