Quote:
Originally Posted by Hide
Got it! Jump-kick (a technique that gives you +2 to damage) does not require acrobatics for execution, but it needs acrobatics to avoid falling down. To comply with your observation, I just rolled acrobatics to deliver the two kicks with DWA (without the +2 of the jump-kick technique, in other words the damage I rolled stays the same):
Hopefully the security is out now, considering a major wound!
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Taking 9 damage rather than 7 does not change the wounding category, though it does make the guard cross to under 1/3rd HP and suffer dodge penalties. She still drops her weapon and puts up her hands