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Old 10-28-2019, 12:36 PM   #4
ericthered
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Default Re: Fixing Injury Tolerance [Basic/Powers]

Quote:
Originally Posted by Sorenant View Post
The living is relatively easy to kill/destroy because it has vital organs and can bleed out, among other things. The unliving/machine is harder to kill/destroy because they aren't as fragile as the living. The homogenous characters are even more so, because poking a hole through an animated stone golem doesn't significantly damage it.
This is the most important thing. The damage that will destroy a person isn't going destroy them as a corpse, and the damage to shut down a car engine isn't going to remove it as an obstacle or let you twist off easy to carry parts. So yes, if you hack sir greg to death, his corpse is likely still in one piece and a necromancer could happily animate it with most of the HP intact.
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