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Old 09-14-2015, 09:58 AM   #13
Varyon
 
Join Date: Jun 2013
Default Re: Building Immunity: Fire

Quote:
Originally Posted by Donny Brook View Post
Is there a reason to take Reflexive rather than Always On?
Always On isn't a Limitation once the ability has Affect Substantial, Can Carry Objects, and Partial Change. That said, a Limitation that gets rid of the ability to fly and walk through walls would probably be more appropriate than the Reflexive and Uncontrollable+Unconscious Only setup. If you drop those, you probably don't need Partial Change either, as I think that's only to prevent sudden changes from somehow messing you up. So that works out to Insubstantiality (Affect Substantial +100%; Can Carry Objects, Heavy +100%; Cannot Fly or Walk Through Walls -??). That's only [240], minus whatever that last Limitation would be worth. You'll have to turn the invulnerability off if you're stumbling around at extra heavy encumbrance, or find an Enhancement for Extra Heavy.

Total cost probably isn't going to exceed [250]. Note this is also the cost for Unkillable 2 [100] + Regeneration, Ridiculous (10 HP/second) [150], which has a rather comparable effect, so [250] sounds about right for a base Immunity to Damage trait. It would be kind of funny to make a DF template off of this - the character would be built entirely off of the [50] or so points from Disadvantages. Note Cosmic effects will ignore your Immunity, and the GM might allow for certain other methods of bypassing it (for Insubstantiality, Maledictions, Affect Substantial, and the like ignore it, while for the regen build simply continuously doing more than the character's HP in injury each second will keep him from reviving).
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