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Originally Posted by Varyon
Personally, I have a bad habit of losing motivation quickly, so I don't think I'd be able to keep with running a game setup this way - rather than coming up with a few genres, my own inclination would be to come up with the basics of a single campaign itself, then describe it to my potential players to see if they're interested
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To be clear, I don't present my players with Genres: I present them with the basics of a campaign. I don't say "something space opera involving epic psi users and a quest". I say:
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2) Called from Exile
The Seer of the Imperial Nebula has, as traditional, predicted three possible successors to his powers, and with it nominal rulership of the Delphian Empire. One of the names is shocking: an exiled claimant to a rival empire's throne. The journey to find the claimant will not be easy, and interference from the ruling factions of two different empires is likely.
Characters are members of the delegation to inform the possible successor, and may be inspired by all sorts of science fiction. Psionics is key to the story.
250 points plus social, cinimatic, or psionic advantages. fairly safetech TL10^ with diverse tech paradigms available.
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In addition to what's in the blurb, I have the basics of the setting sketched out. about 8 planets were visited in this game, and a the time of voting I had 6 of them sketched out, as well as the FTL system and why the players needed to visit each world.
This works because I just sort of generate campaigns in my spare time, and work them up to that point. Its fun. At least for me. I actually do loose interest in long campaigns, and tend not to work on a campaign nearly as much once we start playing.