Re: An Alternate Approach to Talents
The least disruptive way to split off the advanced talents is to mark them as XP only abilities that can't be bought with "free" starting memory points.
The result is that the characters created for your campaigns can be freely used in other adventures as there are no "special bits" hanging off the sides of them.
My suggested list is: Fencer, Missile Weapons, Expert or Master anything, Two Weapons, UC-III, and Staff-II.
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