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Old 09-01-2021, 06:45 PM   #9
fdsa1234567890
 
Join Date: May 2011
Default Re: [Ultra-Tech] How to decide what tech to allow?

Quote:
Originally Posted by Ulzgoroth View Post
Okay. Then what does it mean for that to 'overpower everything else'?

As space opera often demonstrates, you can use nanotechnology and advanced energy weapons without them really making a much different impact on the story than bandages and firearms. And even more realistically, energy weapons don't particularly compete with space transportation in any way I can see. Nano can occupy a lot of conceptual space depending on how you choose to use it in the setting.

What is the scenario you are trying to avoid, here?
I guess the scenario I'm trying to avoid is the complexity of Eclipse Phase.
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