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Old 09-01-2021, 10:11 AM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Ultra-Tech] How to decide what tech to allow?

Quote:
Originally Posted by fdsa1234567890 View Post
I mean tech outside of what is explicitly required for the premise.

So for a space setting you obviously need advanced spaceships and things like life support systems but you don't necessarily need nanotechnology or advanced energy weapons.
Okay. Then what does it mean for that to 'overpower everything else'?

As space opera often demonstrates, you can use nanotechnology and advanced energy weapons without them really making a much different impact on the story than bandages and firearms. And even more realistically, energy weapons don't particularly compete with space transportation in any way I can see. Nano can occupy a lot of conceptual space depending on how you choose to use it in the setting.

What is the scenario you are trying to avoid, here?
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