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Originally Posted by fdsa1234567890
I mean tech outside of what is explicitly required for the premise.
So for a space setting you obviously need advanced spaceships and things like life support systems but you don't necessarily need nanotechnology or advanced energy weapons.
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Okay. Then what does it mean for that to 'overpower everything else'?
As space opera often demonstrates, you can use nanotechnology and advanced energy weapons without them really making a much different impact on the story than bandages and firearms. And even more realistically, energy weapons don't particularly compete with space transportation in any way I can see. Nano can occupy a lot of conceptual space depending on how you choose to use it in the setting.
What is the scenario you are trying to avoid, here?