Quote:
Originally Posted by johndallman
Astral Projection from Psionic Powers will do this job nicely. Obviously, you'll want to change the power modifier, and it would be wise to think a bit about the organisation and layout of the spirit world before you need to describe it to the players.
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Yes, I am leaning toward that.
The player has indicated that he would be happy to begin by learning a ritual that projected his consciousness (with limited effects beyond snooping), as that would only come to 1-3 points, and then he could gradually improve the power and versatility of his spirit projection, adding it as a Power with heavy limitations, then buying off limitations as it became dramatically appropriate.
As the end-game for this particular power, he wants to be able to do everything the most powerful spirits in the campaign do; travel vast distances quickly, influence emotions and minds, possess mortals and have rituals affect the physical world.