Re: Conan the wizard
My experience with advancement systems is that players like to have something tangible every 2-3 sessions; the difficulty with classic TFT is that there wasn't an available 'something' other than stat bumps. New TFT has other uses for exp, which helps, but the trouble with assigning high cost to attribute bumps is that you need to spend a lot of sessions without any advancement to afford the actual bump.
I'd be tempted by a prerequisite system for high stats, where you need a certain number of talents/spells from a particular list before you're allowed a higher stat.
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